The amount of possible weapons in the game has not been calculated, but when ignoring the stats such as base DPS, damage per swing, and swing speed there are over 1,000,000 possibilities using the data available. NPCs and their weapons do not benefit from armor bonuses - instead, they gain a damage bonus based on the Tier of planet on which they appear. As a result players can improve their armor and not need to update their weapon as quickly since its damage will scale up.
The total is summed under and then applied as a flat damage multiplier on weapon base DPS. Īrmor sets crafted as the game progresses have a power multiplier stat. Weapons used by NPCs may have a randomized appearance, but their stats are almost always predetermined.įound weapons can be of any rarity from common to legendary, which in turn affects which stat ranges and effects are available. Player-usable weapons are either procedurally generated or they're unique with a predetermined appearance and power level. Weapons are items that players and humanoid NPCs use to deal damage to opponents in combat.